Art and anarchy. Watchmen, Sandman, V, Dredd, Arkham Asylum. How British artists & writers transformed comics


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Original British Library post here:

http://www.bl.uk/whatson/exhibitions/comics-unmasked/

Foiled again – the first panel of Jamie Hewlett’s brand new two-panel comic design for Comics Unmasked (2014) Source: Jamie Hewlett “Black Holes” Source: Dave…

 

HOLLYWOOD can’t get enough of the comic book superhero. Captain America and Spiderman currently fill the silver screen, and more such films are planned for a decade to come. Viewers could be forgiven for concluding that this is a genre entirely made in America. Yet an engrossing new exhibit at the British Library in London tells a different tale: many of the artists and storytellers behind the capes and bulging muscles are British.

“Comics Unmasked” is the largest show to date of British comic book art, drawing on the library’s unparalleled collection as the official depository of all things printed in the United Kingdom. “Five Bat-caves” of material awaited Paul Gravett and John Harris Dunning, the two renowned comic book experts who have lovingly curated this show, assembling several hundred of the most lurid, haunting and subversive examples of the art form….”

See on www.economist.com

Digital Storytelling for Social Impact : The Rockefeller Foundation


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‘Few would deny that storytelling is a powerful tool for inspiring action and change and influencing thought leaders, funders, and decision makers. In the digital era, the shape and delivery of stories has shifted dramatically. Long-form narrative and conventional journalism now share the stage with messages of 140 characters or fewer and images that disappear seconds after they are opened.

While there have never been more ways to reach audiences, it has also never been more difficult to really reach them.

The Foundation recognizes a big opportunity in this intersection of story and technology, and has launched a project to consider the role that digital technology can play in elevating the practice of storytelling as a means to improve the well-being of the poor and vulnerable around the world.

We drew the insights and ideas in this report from interviews and roundtable discussions with thought leaders in entertainment media and news, brand strategy, technology, philanthropy, government, nonprofits, and business. We conducted a technical platform assessment and landscape analysis to evaluate the current state of digital storytelling. We explored the power of narrative and networked communication to expand reach and influence. We also identified unmet supply and demand needs in the field and opportunities for innovation….’

See on www.rockefellerfoundation.org

Infinitely Cool. An Iranian developer’s entrancing game about his culture and the mathematics of art


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When 21-year old Mahdi Bahrami took the stage at this year’s Experimental Gameplay Workshop, the audience was entranced by his game Engare.
Projected onto a large screen to a crowd of hundreds of people, Bahrami showed solutions to his geometric, ancient Iranian art-influenced puzzle game. “So you have an object on a table,” he said to the audience, pointing to a screen where a rectangle sat on the edge of a desk. “Now if you draw a point somewhere on that object, what kind of line would it make if it fell?” He placed a dot on the corner of the rectangle. He hit “play.” The rectangle tumbled off the table, leaving behind a squiggly line….”

See on www.polygon.com