It’s not exactly a surprise that Apple is working on projects related to virtual reality, but now the company is actively searching for a developer.
Now I am inclined to define television as any moving picture — at all — watched on any sort of screen not located within a movie theater. From a 30-second clip of a baby wombat to a fancy long-arc drama starring people whose other job is being a movie star, whether it was made by unionized professionals or rank amateurs, for fun or for profit, for crass reasons or noble purposes, art, garbage or garbage-art — I am happy to call it all TV. Whether you are shelling out for a full menu of premium channels and streaming sites or just consuming what you can pick up off the Internet for free, there is more to watch, and worth watching, than any reasonable person could ask for, or want.
On Sunday, the one-day DocLab Interactive Conference, one of the highlights of the DocLab: Immersive Reality program, came full circle with valuable lessons about how the internet lost its innocence, and how pure escapism is now an art-form-to-be with virtual reality on the cusp of becoming a medium accessible to everyone.
The passionate opening words by Monique Simard, head of the SODEC Foundation in Canada, rang through the entire day that followed. As the eminence grise of interactive storytelling she firmly stated we can no longer ignore the convergence of disciplines and genres if we want to change the imbalance in financing for interactive formats. Although everyone present at the conference likely understood DocLab’s joking question if the internet has lost its innocence, digital culture is still treated as an exception by most public funders.
It’s unusual for a videogame to accept death as positively as Sunburn does. You’re the Captain of a space crew that lost their ship to an asteroid collision, and are therefore without a way to return home. And so this crew conclude that dying together at their own command, rather than alone and at the behest of their oxygen supply, is the better of two options. So you jump and jetpack between planets to tether the crew together before making the final jump into a fiery star. There’s a satisfying thud, drawn out by a slight pause, every time a body collides with the sun’s surface, like repeatedly slamming a car door, giving it a feeling you want to repeat.