From Gamification to Touch Interfaces: Designing for 21st Century Learners (EDUCAUSE Review) |

The beauty of both games and devices is that you can start small and work your way into bigger, grander experiences. And, as with all things educational (including the needs of students), it is best to give yourself and your students some room to fail and grow. Your first game won’t be your best game. The first narration of a whiteboard on your app won’t be as good as your last. But with each new method, you might find numerous new ways to connect with your students, to motivate them, and to make things stick. Now that’s learning.


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