Feature: Are eBook Apps, HTML5 or ePub3 the Future of Digital Publishing? | Good E-Reader – ebook Reader and Digital Publishing News

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“Digital Publishing is one of the fastest growing segments and most major publishers are now seeing 21% of their total revenues stem from it. Publishers cannot decide on what the future of publishing will entail. There are three main aspects that the vast majority of companies employing for their strategy. We are seeing strong growth with dedicated e-Reading apps, HTML5, and ePub3/ePub2 as the main factors for content delivery. In the next three weeks, we will be talking to some of the leading digital publishers that are currently living in this space. They will be talking  about the future and current state of digital publishing and how the industry will look in 2013-2014.

Dedicated e-Reading Apps

Android and iOS are two of the most dominant operating systems in the world. Apple, Amazon and Samsung currently the most popular brands in the tablet space . Together they reap the largest market share with  85% of all tablet users loyal to one of these devices.  Most digital publishers maintain their own reading apps on both of these platforms and also develop on other niche operating systems, such as Blackberry and Windows 8. Maintaining updates, paying development fees and issuing new features often have prohibitive costs for smaller publishers and eBook companies. It is often very hard to compete with the army of developers that Amazon, Kobo and Barnes and Noble employs….”

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Report Reveals How Consumers Use Mobile Phones Worldwide

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In a new report, research company Nielsen reveals how consumers use mobile phones around the world. 


Nielsen concluded that “usage differs significantly by market and demographic groups.


For example, the majority of mobile consumers in developed markets — such as South Korea (67%), Australia (65%) and the UK (61%) — tend to prefer smartphones. Basic feature phones, on the other hand, are more commonly used in India (80%), Turkey (61%) and Russia (51%). Mid-range multimedia phones, which have more capabilities than feature phones but less than smartphones, are least popular among users, with less than 10% usage in most countries (at 21%, Brazil boasts the highest percentage of multimedia-phone users among those examined in Neilsen’s report)….”

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!!!!!! ‘Game of Thrones’ Facebook Game Now Open to Fans

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“Are you a direwolf, lion or kraken? Fans of the Game of Thrones fantasy show and series of novels can now enter the kingdom of Westeros as a lady or lord through Facebook.


Game of Thrones Ascent, an officially licensed social game based on the HBO show and George R.R. Martin’s novels, entered open beta late last week. It challenges players to create a character and enter the tangled web of power, strength and intrigue similar to the fictional world.


Players can pick their own character name and avatar, as well as create their own house banner. They’ll then have to swear fealty to one of the bigger houses from the Game of Thrones universe — the loyal Starks, the cunning Lannisters or the banished Targeryens — that will give you different advantages in the game….”

siobhan-o-flynn‘s insight:


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I love Minecraft. Sixty million blocks comprise Minecraft ‘City of Adamantis’ (Wired UK)

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Minecraft builder jamdelaney1 has spent three months working on a huge, elaborate construction that he calls the City of Adamantis. 


The creator, who worked alone on the project, estimates that sixty million blocks went into the construction of its vast classical plazas, columns, domes, aqueducts and buttresses.


He describes the project on his Planet Minecraft page as “an enormous fantasy city built upon high cliffs from which natural springs and rivers flow, carried to the city by a network of aqueducts”.

See on www.wired.co.uk

Well worth reading on the unacknowledged artistic efforts of visual effects co.: An Open Letter to Ang Lee

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Dear Mr. Lee,


When asked about the bankruptcy of Rhythm + Hues, the visual effects house largely responsible for making your film “life of Pi” as incredible as it was, you said:


“I would like it to be cheaper and not a tough business [for VFX vendors]. It’s easy for me to say, but it’s very tough. It’s very hard for them to make money. The research and development is so expensive; that is a big burden for every house. They all have good times and hard times, and in the tough times, some may not [survive].”


I just want to point out that while, yes R&D can be expensive and yes it takes a lot of technology and computing power to create films like yours, it is not computer chips and hard drives that are costing you so very much money.  It is the artists that are helping you create your film.


So when you say  “I would like it to be cheaper,” as an artist I take that personally.   It took hundreds of hours from skilled artists and hard-working coordinators and producers to craft the environments and performances in life of Pi.  Not to mention the engineers that wrote all of that proprietary code and build the R+H pipeline.  That is where your money went.  I’d say, judging from the night you just had, you got one hell of a deal….”

See on vfxsoldier.wordpress.com